The Division 2 – Weapon Mods
What should I do to get weapon mods, you ask yourself. Well, they can be either rewarded through perks and projects or crafted in Operation’s Base. Each weapon mod has it’s own advantages and disadvantages. But the best thing about them is that once you have weapon mod, you can use it on as many weapons as you want.
Mods fit guns depending on rail lenghts, calibers and slots. The costs of crating the mods depends on your level (world tier). For example, mods require 680 credits and 26 of each of the two materials they require if you’re at world tier 4.
PLEASE keep in mind, that the list is incomplete and you can help us complete it by sending us screenshots that are not present here yet.
Optics mods
Electronics and Steel is required to be crafted for all optic mods (except one).
- 552 Holo Sight: +10% Accuracy, -15% Optimal range
- CQBSS Scope (8x): +35% Headshot Damage, -20% Accuracy
- PRO Red Dot Sight: +20% Stability, -30% Optimal Range
- Reflex Sight: +10% Critical Hit Damage, -15% Accuracy (Blueprint from “Water Pipeline Construction” Project for Theater)
- Small RDS Scope: +20% Accuracy, -10% Stability
- Streamlined Iron Sights, +25% Reload speed, -8% Critical hit Chance. (Titanium and Steel is required)
- Acog Scope (4x): +25% Optimal Range, -5% Critical Hit Damage
- Digital Scope: +45% Headshot Damage, -20% Stability (Sharpshooter Specialization is required)
- T2 Micro Red Dot Sight: +20% Accuracy, -10% Critical Hit Chance
- VX1 Scope: +30% Headshot Damage, -20% Reload Speed
Underbarrel mods
Carbon Fiber and Steel is required to be crafted for all underbarrel mods.
- Angled Grip: +15% Stability, -8% Accuracy
- Handstop: +10% Reload Speed, -10% Stability
- Laser Pointer: +10% Critical Hit Chance, -10% Stability
- Vertical Grip: +10% Accuracy, -8% Stability
- Short Grip: +10% Critical Hit Damage, -15% Reload Speed
- Compact Coupled Small Laser Pointer: +5% Critical Hit Chance, -5% Accuracy
Magazine Mods
If you need magazine mods, Titanium and Steel needs to be crafted.
- Calibrated Link: +15% Stability, -5% Rate of Fire
- Compensated Integrated Spring: +20% Reload Speed, -10% Accuracy
- Extended .45 ACP Mag: +12 Extra round, -15% Stability
- Extended 9mm Mag: +10 rounds, -5% Critical Hit Chance
- Extended Pistol Mag, +11 Extra Rounds, -15% Stability
- Hard Tubular Spring: +10% Rate of Fire, -20% Headshot Damage
- Light Extended 5.56 Mag: +30 Rounds, -10% Rate of Fire (Blueprint from side mission “Department of Justice”)
- Light Extended 7.62 Mag: +30 Extra round, -5% Weapon Damage
- Mended Marksman Mag: +20% Optimal Range, -10% Reload Speed
- Nimble Link Belt: +10% Rate of Fire, -20% Stability
- Segmented 9mm Mag: +30% Reload Speed, -5 Rounds
- Sturdy Marksman Mag: +20% Stability, -10% Critical Hit Damage
- Tactical 5.56 Mag: +10% Critical Hit Damage, -15% Optimal Range
- Weighted 7.62 Mag: +20% Stability, -20% Optimal Range
- Balanced 5.56 Mag: +20% Stability, -10% Damage to Elites
- Field Pistol Mag: +30% Optimal range, -10% Critical Hit Chance
- Precision 7.62 Mag: +15% Headshot Damage, -10% Damage to Elites
- Tactical Small Pouch: +25% Reload speed, -15 Rounds
Muzzle Mods
For acquiring muzzle mods you need to craft Titanium and Steel.
- Compensator 5.56: +20% Stability, -10% Accuracy
- Compensator 7.62: +20% Stability, -10% Accuracy
- Compensator 9mm: +20% Stability, -10% Accuracy
- Flash Hider 7.62: +20% Critical Hit Damage, -10% Stability
- Large Suppressor 7.62: +20% Accuracy, -5% Damage to Elites
- Loud Vent Brake .45: +20% Optimal Range, -10% Stability
- Loud Vent Brake 5.56: +20% Optimal Range, -10% Stability
- Muzzle brake .45: +10 Damage to Elites, -15% Stability
- Muzzle brake 5.56: +10 Damage to Elites, -15% Stability
- Omega 5.56 Rifle Suppressor: +20% Stability, -20% Optimal Range
- Osprey 9 Suppressor: +20% Critical Hit Chance, -10% Rate of Fire
- Osprey .45 Suppressor: +20% Critical Hit Chance, -10% Rate of Fire
- Small Suppressor .9mm: +20% Accuracy, -15% Optimal Range
Beta (unverified)
The below mods are only in beta version. Please add the missing ones if you have any.
Optics mods
- EXPS3 Holo sight: +20% Damage to Elites, -50% Headshot Damage
- Open Iron Sights: +25% Accuracy, -20% Stability
Magazine Mods
- Counter-Clockwise Tubular Spring (tubular), +20% Damage to Elites, -15% Optimal Range
- Flexible Tubular Spring (tubular), +30% Reload Speed, +20% Critical Hit Chance
- Force Feed .45 ACP Mag, +10% Damage to Elites, -10% Optimal Range
- Heavy Spring 9mm Mag (9mm smg), +20% Critical Hit Damage, -15% Stability
- Oversized 9mm Mag (9mm smg), +15 Extra round, -20% Reload speed
- Speed Loading Revolver Drum (revolver), +30% Reload Speed, -5% Damage
- Sturdy Extended 5.56 Mag, +30 Extra rounds, -25% Reload Speed
Muzzle Mods
- Flash Hider 9mm, +20% Critical Hit Damage, -10% Stability
- Loud Vent Brake 7.62, +20% Optimal Range, -10% Stability
- Small Suppressor .45, +20% Accuracy, -15% Optimal Range